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Cards similar to Aim High (400)

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Vengeant Earth

Vengeant Earth

Instant

Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.

3 /10
$0.05
Arbor Armament

Arbor Armament

Instant

Put a +1/+1 counter on target creature. That creature gains reach until end of turn.

4.7 /10
$0.02
Benefactors Draught

Benefactor's Draught

Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.

8 /10
~$17
Reality Anchor

Reality Anchor

Instant

Target creature loses shadow until end of turn.
Draw a card.

1.5 /10
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Setessan Tactics

Setessan Tactics

Instant

Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."

7.2 /10
$0.48
Symbiosis

Symbiosis

Instant

Two target creatures each get +2/+2 until end of turn.

0.7 /10
$0.09
Tower Defense

Tower Defense

Instant

Creatures you control get +0/+5 and gain reach until end of turn.

8.6 /10
$0.28
Waxing Moon

Waxing Moon

Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

5.8 /10
$0.07
Whiteout

Whiteout

Instant

All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

2.1 /10
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Legolass Quick Reflexes

Legolas's Quick Reflexes

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

8.6 /10
~$19
Resuscitate

Resuscitate

Instant

Until end of turn, creatures you control gain ": Regenerate this creature."

2.1 /10
$0.25
Selesnya Charm

Selesnya Charm

Instant

Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

7.6 /10
$0.74
Surge of Strength

Surge of Strength

Instant

As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.

1 /10
$0.18
Alarum

Alarum

Instant

Untap target nonattacking creature. It gets +1/+3 until end of turn.

1.7 /10
$0.07
Applied Biomancy

Applied Biomancy

Instant

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

3.9 /10
$0.02
Colossal Might

Colossal Might

Instant

Target creature gets +4/+2 and gains trample until end of turn.

4.6 /10
$1.54
Display of Dominance

Display of Dominance

Instant

Choose one —
• Destroy target blue or black noncreature permanent.
• Permanents you control can't be the targets of blue or black spells your opponents control this turn.

3 /10
$0.05
Heroic Intervention

Heroic Intervention

Instant

Permanents you control gain hexproof and indestructible until end of turn.

10 /10
$8.02
Infectious Bite

Infectious Bite

Instant

Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.

9.2 /10
$0.32
Regenerate

Regenerate

Instant

Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2.3 /10
$0.15
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