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Cards similar to Angelic Skirmisher (400)

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Angel of the Dire Hour

Angel of the Dire Hour

Creature — Angel (5/4)

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

7.6 /10
$0.87
Archangel

Archangel

Creature — Angel (5/5)

Flying, vigilance

2.8 /10
$0.59
Archon of Coronation

Archon of Coronation

Creature — Archon (5/5)

Flying
When Archon of Coronation enters the battlefield, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

8.4 /10
$0.18
Ardent Militia

Ardent Militia

Creature — Human Soldier (2/5)

Vigilance

0.4 /10
$0.13
Artificers Dragon

Artificer's Dragon

Artifact Creature — Dragon (4/4)

Flying
: Artifact creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4.8 /10
$0.15
Aurelia the Law Above

Aurelia, the Law Above

Legendary Creature — Angel (4/4)

Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.

8.1 /10
$1.19
Aven Brigadier

Aven Brigadier

Creature — Bird Soldier (3/5)

Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.

4.7 /10
$1.57
Aven of Enduring Hope

Aven of Enduring Hope

Creature — Bird Cleric (3/3)

Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.

1.4 /10
$0.02
Balefire Liege

Balefire Liege

Creature — Spirit Horror (2/4)

Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.

8.4 /10
$1.05
Battle Hurda

Battle Hurda

Creature — Giant (3/3)

First strike

0.2 /10
$0.02
Beast Walkers

Beast Walkers

Creature — Human Beast Soldier (2/2)

: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

0.6 /10
$0.56
Blitzwing Cruel Tormentor  Blitzwing Adaptive Assailant

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant

Legendary Artifact Creature — Robot // Legendary Artifact — (6/5)

More Than Meets the Eye (You may cast this card converted for .)
At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.

Blitzwing, Adaptive Assailant

Living metal (As long as it's your turn, this Vehicle is also a creature.)
At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.
Whenever Blitzwing deals combat damage to a player, convert it.

7 /10
$4.22
Border Patrol

Border Patrol

Creature — Human Nomad (1/6)

Vigilance

0.5 /10
$0.11
Bulwark Giant

Bulwark Giant

Creature — Giant Soldier (3/6)

When Bulwark Giant enters the battlefield, you gain 5 life.

2.7 /10
$0.01
Cavalier of Flame

Cavalier of Flame

Creature — Elemental Knight (6/5)

: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

7.7 /10
$1.65
Champion Lancer

Champion Lancer

Creature — Human Knight (3/3)

Prevent all damage that would be dealt to Champion Lancer by creatures.

0.3 /10
$3.32
Chancellor of the Annex

Chancellor of the Annex

Creature — Phyrexian Angel (5/6)

You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays .
Flying
Whenever an opponent casts a spell, counter it unless that player pays .

7 /10
$2.28
ChoArrim Bruiser

Cho-Arrim Bruiser

Creature — Ogre Rebel (3/4)

Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

2.4 /10
$0.43
Cliffside Rescuer

Cliffside Rescuer

Creature — Kor Soldier (2/2)

Vigilance
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

6.7 /10
$0.11
Colfenor the Last Yew

Colfenor, the Last Yew

Legendary Creature — Treefolk Shaman (3/7)

Vigilance, reach
Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.

7.1 /10
$0.16
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