Creature — Wall (4/5)
Defender (This creature can't attack.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Soldier (0/0)
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Creature — Human Soldier Archer (1/2)
: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Creature — Human Cleric Archer (1/2)
: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Human Soldier (1/1)
Soldier spells you cast cost less to cast.
Soldier creatures you control get +1/+2.
Creature — Bird (3/3)
Flying
When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Kor Wizard (2/1)
Flying
: Tap all creatures target player controls.
Creature — Orc Knight (4/4)
Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Spirit // Enchantment — Aura (2/1)
Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Clever Distraction
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Creature — Bird Soldier (2/2)
Flying
, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
Creature — Griffin (3/2)
Flying
, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
Creature — Human Warrior (2/3)
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Creature — Spirit Soldier (2/3)
Flash (You may cast this spell any time you could cast an instant.)
When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
Creature — Human Advisor (1/4)
, : Each creature with mana value X can't attack or block this turn.
Creature — Spirit (2/1)
Flying
Untap all creatures you control during each other player's untap step.
Creature — Human Soldier (3/3)
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
Creature — Ox (2/4)
When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.
Creature — Human Soldier (2/2)
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
Creature — Angel Warrior (1/1)
Flying, vigilance
When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Elk (4/4)
Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.
Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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