Artifact — Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
Artifact
, , Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
Artifact
, : Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
, , Remove X charge counters from Brain in a Jar: Scry X.
Artifact
, , Sacrifice a creature: You gain 4 life.
, , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Artifact
, : Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
Artifact Creature — Golem (2/1)
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Artifact
, : Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.
Equip
Artifact
Flashback costs you pay cost up to less.
Flashback costs your opponents pay cost more.
Artifact
, : Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
Artifact Creature — Scarecrow (3/3)
Chainbreaker enters the battlefield with two -1/-1 counters on it.
, : Remove a -1/-1 counter from target creature.
Artifact
, : If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
Tribal Artifact — Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip
Artifact — Equipment
Equipped creature has flying and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Robot (3/1)
You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
Artifact Creature — Wall (1/3)
Defender
Coastal Bulwark gets +2/+0 as long as you control an Island.
, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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