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Cards similar to Bathe in Light (400)

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Temur Battle Rage

Temur Battle Rage

Instant

Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

9.5 /10
$0.13
Thunder Strike

Thunder Strike

Instant

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

2.3 /10
$0.01
To Arms

To Arms!

Instant

Untap all creatures you control.
Draw a card.

7.3 /10
$1.59
Turn to Mist

Turn to Mist

Instant

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

6.6 /10
$0.15
Twinferno

Twinferno

Instant

Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn.

9.1 /10
$0.15
Umezawas Charm

Umezawa's Charm

Instant

Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.

2.4 /10
$0.03
Unlawful Entry

Unlawful Entry

Instant

Target creature gets +1/+0 and gains flying until end of turn.
Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.

2 /10
$0.01
Vengeant Earth

Vengeant Earth

Instant

Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.

3 /10
$0.05
View from Above

View from Above

Instant

Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.

4.8 /10
$0.18
Whitesuns Passage

Whitesun's Passage

Instant

You gain 5 life.

3.5 /10
$0.06
Abnormal Endurance

Abnormal Endurance

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

6.8 /10
$0.06
Accelerate

Accelerate

Instant

Target creature gains haste until end of turn.
Draw a card.

8 /10
$0.57
Acrobatic Leap

Acrobatic Leap

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

4.8 /10
$0.02
Ajanis Presence

Ajani's Presence

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

6.9 /10
$0.11
Akromas Will

Akroma's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

9.9 /10
~$23
Alley Evasion

Alley Evasion

Instant

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.

4 /10
$0.04
Applied Biomancy

Applied Biomancy

Instant

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

4 /10
$0.02
Arcane Subtraction

Arcane Subtraction

Instant

Target creature gets -4/-0 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

2 /10
$0.01
Archons Glory

Archon's Glory

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

3.7 /10
$0.02
Arresters Zeal

Arrester's Zeal

Instant

Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

3.9 /10
$0.03
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