Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Sorcery
This spell costs less to cast if it targets a tapped creature.
Exile target creature.
Sorcery
Return target creature card from your graveyard to the battlefield.
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle Dismantling Wave, destroy all artifacts and enchantments.
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.
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