Creature — Human Rogue Mutant (4/4)
When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
Creature — Human Wizard (2/5)
: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
Legendary Creature — Dragon Spirit (5/5)
Flying
When Keiga, the Tide Star dies, gain control of target creature.
Creature — Crab (4/5)
, : Put target green creature on top of its owner's library.
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Spirit (2/2)
When Kiri-Onna enters the battlefield, return target creature to its owner's hand.
Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
Creature — Bird (3/3)
Flash
Flying
When Koilos Roc enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Creature — Kraken (6/6)
Creatures with power less than the number of Islands you control can't block Kraken of the Straits.
Creature — Zombie Horror (3/5)
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
Creature — Illusion (5/5)
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
Legendary Creature — Human Wizard (3/4)
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Creature — Drone (3/3)
Flying
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
Creature — Demon (6/6)
Flying, ward
Architect of Deception — When Lord of Change enters the battlefield, draw three cards.
Legendary Creature — Human Soldier (4/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Legendary Creature — Human Advisor (1/2)
: Draw a card. Activate only during your turn, before attackers are declared.
Creature — Human Wizard (2/3)
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Creature — Human Wizard (3/3)
, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Creature — Human Wizard (4/5)
, , Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
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