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Cards similar to Blessings of Nature (400)

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Whirlwind

Whirlwind

Sorcery

Destroy all creatures with flying.

5.8 /10
$0.78
Wild Endeavor

Wild Endeavor

Sorcery

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

6.4 /10
$0.22
Wurmquake

Wurmquake

Sorcery

Corrupted — Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7 /10
$0.19
Acorn Harvest

Acorn Harvest

Sorcery

Create two 1/1 green Squirrel creature tokens.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7 /10
$1.53
Beacon of Creation

Beacon of Creation

Sorcery

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

6.9 /10
$7.04
Beast Hunt

Beast Hunt

Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

1.4 /10
$0.04
Bestial Menace

Bestial Menace

Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

5.2 /10
$0.05
Bountiful Harvest

Bountiful Harvest

Sorcery

You gain 1 life for each land you control.

4.1 /10
$0.09
Calming Verse

Calming Verse

Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

5.7 /10
$0.31
Channel the Suns

Channel the Suns

Sorcery

Add .

4.4 /10
$0.37
Circuitous Route

Circuitous Route

Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

9.5 /10
$0.70
Claws of Wirewood

Claws of Wirewood

Sorcery

Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling (, Discard this card: Draw a card.)

1.6 /10
$0.18
Collective Unconscious

Collective Unconscious

Sorcery

Draw a card for each creature you control.

8 /10
$0.54
Creeping Corrosion

Creeping Corrosion

Sorcery

Destroy all artifacts.

6.1 /10
$0.56
Creeping Renaissance

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.6 /10
$0.86
Dosans Oldest Chant

Dosan's Oldest Chant

Sorcery

You gain 6 life.
Draw a card.

1.5 /10
$0.18
Double Play

Double Play

Sorcery

Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.

10 /10
$0.21
Doubling Chant

Doubling Chant

Sorcery

For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.

3.7 /10
$0.20
Elvish Promenade

Elvish Promenade

Tribal Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

9.1 /10
$2.59
Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

3.8 /10
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