Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
Sorcery
For each opponent, gain control of target permanent that player controls.
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Target opponent loses 3 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
Sorcery
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Draw two cards.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery — Lesson
Choose one —
• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
• Remove twice X loyalty counters from target planeswalker an opponent controls.
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
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