Creature — Insect (2/1)
Flying
: Moonwing Moth gets +0/+1 until end of turn.
Creature — Spirit (2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
Creature — Human Samurai (2/2)
This spell costs less to cast if you have no creature cards in hand not named Mothrider Cavalry.
Flying
Other creatures you control get +1/+1.
Creature — Human Samurai (2/2)
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Human Soldier Archer (2/3)
Reach (This creature can block creatures with flying.)
: Mounted Archers can block an additional creature this turn.
Creature — Human Soldier // Creature — Spirit Soldier (2/3)
Vigilance
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Morning Apparition
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
Creature — Griffin (2/2)
Flying
, : Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
Creature — Faerie (2/2)
Flying
Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Creature — Human Nomad Mystic (2/1)
Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
Creature — Bird (1/2)
Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
Creature — Human Nomad Mystic (2/1)
Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
Creature — Human Nomad Mystic (2/4)
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Creature — Human Cleric (3/1)
Lifelink
, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
Creature — Bird (2/2)
Flying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
Creature — Spirit (2/1)
Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.
Creature — Spirit (1/1)
Flying
Whenever Niblis of the Urn attacks, you may tap target creature.
Creature — Spirit (1/2)
Flying
: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Legendary Creature — Human Soldier (3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Creature — Human Soldier (3/2)
Flying
When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
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