Creature — Human Cleric (1/1)
, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
Creature — Human Soldier (1/1)
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
Creature — Human Soldier (1/1)
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Creature — Sliver (1/1)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Creature — Phyrexian Soldier (1/1)
, : Tap target creature.
Corrupted — , : Tap target creature. Activate only if an opponent has three or more poison counters.
Creature — Vampire Soldier (2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.
Creature — Human Knight (1/1)
Whenever an enchantment enters the battlefield under your control, scry 1.
: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
Creature — Soltari Soldier (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Human Nomad (1/1)
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Creature — Human Wizard (0/0)
Star Pupil enters the battlefield with a +1/+1 counter on it.
When Star Pupil dies, put its counters on target creature you control.
Creature — Cat (0/1)
Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
Creature — Spirit Dog (1/1)
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
Creature — Kor Artificer Ally (1/2)
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Human Knight (1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
Creature — Human Wizard (1/1)
, : Target creature gets +1/+1 until end of turn.
, : Put target creature you control on top of its owner's library.
Creature — Human Soldier (1/1)
First strike
, Exile Survivor of Korlis from your graveyard: Scry 2.
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