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Cards similar to Cinder Wall (400)

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Belligerent of the Ball

Belligerent of the Ball

Creature — Ogre Warrior (3/3)

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

1.8 /10
$0.01
Benalish Hero

Benalish Hero

Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.2 /10
$0.25
Benalish Missionary

Benalish Missionary

Creature — Human Cleric (1/1)

, : Prevent all combat damage that would be dealt by target blocked creature this turn.

1.2 /10
$0.11
Berserkers of Blood Ridge

Berserkers of Blood Ridge

Creature — Human Berserker (4/4)

Berserkers of Blood Ridge attacks each combat if able.

0.5 /10
$0.03
Bilious Skulldweller

Bilious Skulldweller

Creature — Phyrexian Insect (1/1)

Deathtouch
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

8.7 /10
$0.09
Blaster Mage

Blaster Mage

Creature — Human Spellshaper (2/2)

, , Discard a card: Destroy target Wall.

0.2 /10
$0.09
Blazing Blade Askari

Blazing Blade Askari

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Blazing Blade Askari becomes colorless until end of turn.

0.8 /10
$0.10
Blood Ogre

Blood Ogre

Creature — Ogre Warrior (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)

1.5 /10
$0.13
Bloodboil Sorcerer

Bloodboil Sorcerer

Creature — Human Shaman (3/3)

When Bloodboil Sorcerer enters the battlefield, you take the initiative.
Crown of Madness — , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

6.2 /10
$0.08
Bloodcrazed Neonate

Bloodcrazed Neonate

Creature — Vampire (2/1)

Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

3 /10
$0.07
Bloodmad Vampire

Bloodmad Vampire

Creature — Vampire Berserker (4/1)

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Bloodrock Cyclops

Bloodrock Cyclops

Creature — Cyclops (3/3)

Bloodrock Cyclops attacks each combat if able.

0.3 /10
$0.14
Bloodthirster

Bloodthirster

Creature — Demon (6/6)

Flying, trample
Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.
Bloodthirster can't attack a player it has already attacked this turn.

9.2 /10
$9.55
Blurry Beeble

Blurry Beeble

Artifact Creature — Cyborg Beeble (1/1)

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

10 /10
$0.07
Bogardan Lancer

Bogardan Lancer

Creature — Human Knight (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1.4 /10
$0.08
Boggart Arsonists

Boggart Arsonists

Creature — Goblin Rogue (2/1)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

1.1 /10
$0.06
Bomb Squad

Bomb Squad

Creature — Dwarf (1/1)

: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

4.5 /10
$1.11
Book Devourer

Book Devourer

Creature — Beast (4/5)

Trample
Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

2.7 /10
$0.04
Boomstacker

Boomstacker

Creature — Goblin Artificer (0/0)

As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.)
Boomstacker gets +1/+1 for each die in its stack.
Boomstacker attacks each combat if able.
When the stack falls, sacrifice Boomstacker.

10 /10
$0.18
Bothersome Quasit

Bothersome Quasit

Creature — Demon (3/2)

Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

9.1 /10
$5.26
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