Legendary Creature — Pest // Sorcery (3/2)
Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.
When Blex, Vexing Pest dies, you gain 4 life.
Search for Blex
Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
Creature — Beast // Creature — Phyrexian Beast (4/5)
: Transform Bonded Herdbeast. Activate only as a sorcery. ( can be paid with either or 2 life.)
Plated Kilnbeast
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Human Scout (2/3)
Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.
Creature — Elephant (4/4)
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
Legendary Creature — Human Warrior (3/3)
Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Creature — Shapeshifter (7/7)
Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Creature — Human Tyranid Artificer (3/3)
Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
Creature — Rhino Beast (5/3)
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
Creature — Wurm (6/5)
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Snow Creature — Wurm (4/4)
Trample
: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.
Creature — Treefolk Warrior (4/4)
Crabapple Cohort gets +1/+1 as long as you control another green creature.
Creature — Insect (5/5)
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
Creature — Crocodile (5/4)
Haste
When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.
Creature — Rhino (4/3)
Trample
Each creature you control with a +1/+1 counter on it has trample.
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
Creature — Elf Artificer (1/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
Creature — Dinosaur (2/5)
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Creature — Elemental Mutant (0/0)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
Creature — Dinosaur Beast (3/3)
Deathtouch
Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature — Elf Druid (1/1)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
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