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Cards similar to Clergy of the Holy Nimbus (400)

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Sanctuary Cat

Sanctuary Cat

Creature — Cat (1/2)

2.9 /10
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Savannah Lions

Savannah Lions

Creature — Cat (2/1)

5.9 /10
$0.03
Sea Gate Banneret

Sea Gate Banneret

Creature — Kor Warrior (1/2)

: Creatures you control get +1/+1 until end of turn.

2.1 /10
$0.02
Segovian Angel

Segovian Angel

Creature — Angel (1/1)

Flying, vigilance

8.3 /10
$0.30
Selfless Cathar

Selfless Cathar

Creature — Human Cleric (1/1)

, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

2 /10
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Selfless Savior

Selfless Savior

Creature — Dog (1/1)

Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

9.1 /10
$0.36
Serra Ascendant

Serra Ascendant

Creature — Human Monk (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

9.7 /10
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Serra Zealot

Serra Zealot

Creature — Human Soldier (1/1)

First strike

0.9 /10
$0.23
Shield Mate

Shield Mate

Creature — Human Soldier (1/1)

Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.

3.5 /10
$0.17
Sidewinder Sliver

Sidewinder Sliver

Creature — Sliver (1/1)

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

6.5 /10
$0.32
Skymarcher Aspirant

Skymarcher Aspirant

Creature — Vampire Soldier (2/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.

4.7 /10
$0.09
Slumbering Keepguard

Slumbering Keepguard

Creature — Human Knight (1/1)

Whenever an enchantment enters the battlefield under your control, scry 1.
: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.

6.5 /10
$0.08
Snubhorn Sentry

Snubhorn Sentry

Creature — Dinosaur (0/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

3.9 /10
$0.05
Soldier of the Pantheon

Soldier of the Pantheon

Creature — Human Soldier (2/1)

Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.

5.1 /10
$0.25
Soul Warden

Soul Warden

Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you gain 1 life.

9.8 /10
$1.96
Souls Attendant

Soul's Attendant

Creature — Human Cleric (1/1)

Whenever another creature enters the battlefield, you may gain 1 life.

9.6 /10
$3.64
Soulmender

Soulmender

Creature — Human Cleric (1/1)

: You gain 1 life.

5.7 /10
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Spurnmage Advocate

Spurnmage Advocate

Creature — Human Nomad (1/1)

: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.

5.2 /10
$0.25
Star Pupil

Star Pupil

Creature — Human Wizard (0/0)

Star Pupil enters the battlefield with a +1/+1 counter on it.
When Star Pupil dies, put its counters on target creature you control.

5.4 /10
$0.03
Staunch Shieldmate

Staunch Shieldmate

Creature — Dwarf Soldier (1/3)

2.3 /10
$0.03
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