Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
Enchantment
Whenever an opponent casts a black spell, you may pay . If you do, you draw a card.
: Return Freyalise's Charm to its owner's hand.
Legendary Creature — Human Monk // Legendary Enchantment (4/4)
Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.
Homura's Essence
Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has flying.
Enchantment — Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
Enchantment — Aura
Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
Enchantment
Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
Enchantment — Aura Curse
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Enchantment
Players have no maximum hand size.
At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +7/+7 and has trample.
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
Legendary Enchantment — Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Enchantment
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Enchantment — Aura
Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
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