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Cards similar to Damping Field (400)

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Circle of Protection Art

Circle of Protection: Art

Enchantment

As Circle of Protection: Art enters the battlefield, choose an artist.
: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
: Return Circle of Protection: Art to its owner's hand.

10 /10
$0.12
Circle of Protection Black

Circle of Protection: Black

Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

3.6 /10
$0.30
Circle of Protection Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

3.2 /10
$0.14
Circle of Protection Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

3.5 /10
$0.27
Circle of Protection Red

Circle of Protection: Red

Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

3.7 /10
$0.20
Circle of Protection Shadow

Circle of Protection: Shadow

Enchantment

: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

0.4 /10
$0.14
Circle of Protection White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

4.4 /10
$0.15
Circle of Solace

Circle of Solace

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

0.9 /10
$0.28
Cold Snap

Cold Snap

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.

0.2 /10
$0.17
Commanding Presence

Commanding Presence

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

5.4 /10
$0.05
Concerted Effort

Concerted Effort

Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

6 /10
$4.37
Consulate Surveillance

Consulate Surveillance

Enchantment

When Consulate Surveillance enters the battlefield, you get (four energy counters).
Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

5.2 /10
$0.11
Contemplation

Contemplation

Enchantment

Whenever you cast a spell, you gain 1 life.

3.6 /10
$0.26
Convalescence

Convalescence

Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

0.1 /10
$0.37
Convalescent Care

Convalescent Care

Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

0.9 /10
$0.26
Conversion

Conversion

Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay .
All Mountains are Plains.

1.7 /10
$0.22
Conviction

Conviction

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.

6.9 /10
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Court of Ardenvale

Court of Ardenvale

Enchantment

When Court of Ardenvale enters the battlefield, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.

8.5 /10
$4.00
Court of Grace

Court of Grace

Enchantment

When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

9.7 /10
$1.00
Cradle of Vitality

Cradle of Vitality

Enchantment

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.

6.7 /10
$0.59
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