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Cards similar to Deceiver Exarch (400)

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Latchkey Faerie

Latchkey Faerie

Creature — Faerie Rogue (3/1)

Flying
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

5.9 /10
$0.07
Lizardfolk Librarians

Lizardfolk Librarians

Creature — Lizard (2/4)

Double team
When Lizardfolk Librarians enters the battlefield, scry 2.

10 /10
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Loan Shark

Loan Shark

Creature — Shark Rogue (3/4)

When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1.6 /10
$0.07
Lumengrid Sentinel

Lumengrid Sentinel

Creature — Human Wizard (1/2)

Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.

3.6 /10
$0.12
Lutri the Spellchaser

Lutri, the Spellchaser

Legendary Creature — Elemental Otter (3/2)

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flash
When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

10 /10
$0.13
Manticore

Manticore

Creature — Manticore (2/1)

Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

2.6 /10
$0.02
Master of Winds

Master of Winds

Creature — Sphinx Wizard (1/4)

Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

4.9 /10
$0.15
Merchant of Secrets

Merchant of Secrets

Creature — Human Wizard (1/1)

When Merchant of Secrets enters the battlefield, draw a card.

5.8 /10
$0.14
Merfolk Pupil

Merfolk Pupil

Creature — Merfolk Wizard (1/1)

When Merfolk Pupil enters the battlefield, draw a card, then discard a card.
, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.

3.6 /10
$0.03
Merfolk Traders

Merfolk Traders

Creature — Merfolk (1/2)

When Merfolk Traders enters the battlefield, draw a card, then discard a card.

2.1 /10
$0.16
Merfolk Wayfinder

Merfolk Wayfinder

Creature — Merfolk Scout (1/2)

Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

4 /10
$0.12
Micromancer

Micromancer

Creature — Human Wizard (3/3)

When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

6.7 /10
$0.27
Mischievous Pup

Mischievous Pup

Creature — Dog (3/1)

Flash
When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.

4.6 /10
$0.02
Muse Drake

Muse Drake

Creature — Drake (1/3)

Flying
When Muse Drake enters the battlefield, draw a card.

3.2 /10
$0.02
Naga Oracle

Naga Oracle

Creature — Naga Cleric (2/4)

When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

1.8 /10
$0.03
Neurok Familiar

Neurok Familiar

Creature — Bird (1/1)

Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

0.2 /10
$0.10
Nimble Innovator

Nimble Innovator

Creature — Vedalken Artificer (2/2)

When Nimble Innovator enters the battlefield, draw a card.

1.9 /10
$0.02
Octoprophet

Octoprophet

Creature — Octopus (3/3)

When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.9 /10
$0.09
Omenspeaker

Omenspeaker

Creature — Human Wizard (1/3)

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.8 /10
$0.02
Opportunistic Dragon

Opportunistic Dragon

Creature — Dragon (4/3)

Flying
When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.

7.3 /10
$0.19
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