Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature with mana value X.
Nahiri's Sacrifice deals X damage divided as you choose among any number of target creatures.
Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Sorcery
Add . You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Discard all the cards in your hand. Add for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Sorcery
Assist (Another player can pay up to of this spell's cost.)
Exile all nonland permanents.
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Each player discards their hand, then draws seven cards.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Rekindled Flame deals 4 damage to any target.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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