Creature — Human Warlock (1/3)
When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both.
• You draw a card and you lose 1 life.
• Exile target opponent's graveyard. That player loses 1 life.
Creature — Vampire Employee (3/2)
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
Creature — Vampire Guest (2/1)
Flying, haste
When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.
Creature — Nightmare (3/3)
Whenever a Swamp enters the battlefield under your control, choose one —
• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.
Creature — Demon Cleric (0/3)
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.
Creature — Phyrexian Beast (2/2)
, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
Creature — Horror (4/4)
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
Creature — Vampire Soldier (1/1)
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
Creature — Human Cleric (1/3)
When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with lifelink.
Creature — Drake (3/3)
Flying
Whenever a player casts a spell, you lose 1 life.
Creature — Human Cleric (1/1)
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Vampire Spirit (2/2)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.
Creature — Human Wizard (1/1)
Whenever El-Hajjâj deals damage, you gain that much life.
Creature — Vampire Wizard // Creature — Elemental (4/4)
, Discard a card: Transform Elusive Tormentor.
Insidious Mist
Hexproof, indestructible
Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay . If you do, transform it.
Creature — Zombie (2/2)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
Creature — Spirit (2/1)
Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
Creature — Spirit (2/2)
, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Creature — Angel Berserker (4/3)
Flying, lifelink, hexproof from planeswalkers
Boast — , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Zombie Berserker (1/2)
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
Artifact Creature — Phyrexian Fox (3/2)
When Etched Familiar dies, each opponent loses 2 life and you gain 2 life.
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