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Cards similar to Deranged Whelp (400)

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Bloodbraid Marauder

Bloodbraid Marauder

Creature — Human Berserker (3/1)

Bloodbraid Marauder can't block.
Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

4.7 /10
$0.12
Bloodcrazed Neonate

Bloodcrazed Neonate

Creature — Vampire (2/1)

Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

3 /10
$0.07
Bloodfeather Phoenix

Bloodfeather Phoenix

Creature — Phoenix (2/2)

Flying
Bloodfeather Phoenix can't block.
Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.

4.5 /10
$0.14
Bloodhaze Wolverine

Bloodhaze Wolverine

Creature — Wolverine (2/1)

Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.

1 /10
$0.02
Bloodmark Mentor

Bloodmark Mentor

Creature — Goblin Warrior (1/1)

Red creatures you control have first strike.

7.3 /10
$2.16
Bloodrage Brawler

Bloodrage Brawler

Creature — Minotaur Warrior (4/3)

When Bloodrage Brawler enters the battlefield, discard a card.

4.6 /10
$0.09
Bloodthirsty Adversary

Bloodthirsty Adversary

Creature — Vampire (2/2)

Haste
When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

6.2 /10
$4.82
Bloodthorn Taunter

Bloodthorn Taunter

Creature — Human Scout (1/1)

Haste
: Target creature with power 5 or greater gains haste until end of turn.

1.8 /10
$0.12
Bogardan Lancer

Bogardan Lancer

Creature — Human Knight (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1.4 /10
$0.08
Boggart SpriteChaser

Boggart Sprite-Chaser

Creature — Goblin Warrior (1/2)

As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

0.1 /10
$0.08
Bola Warrior

Bola Warrior

Creature — Human Spellshaper Warrior (1/1)

, , Discard a card: Target creature can't block this turn.

0.6 /10
$0.16
Bomber Corps

Bomber Corps

Creature — Human Soldier (1/2)

Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.

2.6 /10
$0.01
Borderland Marauder

Borderland Marauder

Creature — Human Warrior (1/2)

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

3.5 /10
$0.02
Boundary Lands Ranger

Boundary Lands Ranger

Creature — Human Ranger (2/2)

At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.

3.6 /10
$0.03
Brazen Dwarf

Brazen Dwarf

Creature — Dwarf Shaman (1/3)

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

8.1 /10
$0.12
Brighthearth Banneret

Brighthearth Banneret

Creature — Elemental Warrior (1/1)

Elemental spells and Warrior spells you cast cost less to cast.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

7.3 /10
$0.35
Burning Prophet

Burning Prophet

Creature — Human Wizard (1/3)

Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.

6.9 /10
$0.03
Burning Sun Cavalry

Burning Sun Cavalry

Creature — Human Knight (2/2)

Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.

2.1 /10
$0.02
BurningFist Minotaur

Burning-Fist Minotaur

Creature — Minotaur Wizard (2/1)

First strike
, Discard a card: Burning-Fist Minotaur gets +2/+0 until end of turn.

4 /10
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Canyon Wildcat

Canyon Wildcat

Creature — Cat (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

2.1 /10
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