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Cards similar to Dreamcaller Siren (400)

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Drunau Corpse Trawler

Drunau Corpse Trawler

Creature — Zombie (1/1)

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.

3.2 /10
$0.09
Faerie Harbinger

Faerie Harbinger

Creature — Faerie Wizard (2/2)

Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

7.5 /10
$3.36
Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer (2/2)

Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4.4 /10
$0.12
Fog Elemental

Fog Elemental

Creature — Elemental (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.

1.2 /10
$0.14
Futurist Spellthief

Futurist Spellthief

Creature — Moonfolk Wizard (3/2)

Flash
When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

10 /10
--
Glowing Anemone

Glowing Anemone

Creature — Jellyfish Beast (1/3)

When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.

1 /10
$0.23
Gryff Vanguard

Gryff Vanguard

Creature — Human Knight (3/2)

Flying
When Gryff Vanguard enters the battlefield, draw a card.

1.7 /10
$0.35
HaloCharged Skaab

Halo-Charged Skaab

Creature — Zombie (4/4)

When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

3.7 /10
$0.05
Hightide Hermit

Hightide Hermit

Creature — Crab (4/4)

Defender
When Hightide Hermit enters the battlefield, you get (four energy counters).
Pay : Hightide Hermit can attack this turn as though it didn't have defender.

3.9 /10
$0.04
Homarid Explorer

Homarid Explorer

Creature — Homarid Scout (3/3)

When Homarid Explorer enters the battlefield, target player mills four cards.

2.9 /10
$0.04
Hoverguard Observer

Hoverguard Observer

Creature — Drone (3/3)

Flying
Hoverguard Observer can block only creatures with flying.

0 /10
$0.10
Indentured Djinn

Indentured Djinn

Creature — Djinn (4/4)

Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

3.8 /10
$0.27
Inga RuneEyes

Inga Rune-Eyes

Legendary Creature — Human Wizard (3/3)

When Inga Rune-Eyes enters the battlefield, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

5.4 /10
$0.02
Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

8 /10
$0.18
Kaho Minamo Historian

Kaho, Minamo Historian

Legendary Creature — Human Wizard (2/2)

When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle.
, : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.

4.4 /10
$0.04
Kelpie Guide

Kelpie Guide

Creature — Beast (2/2)

: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.

8.8 /10
$0.17
Lavinia of the Tenth

Lavinia of the Tenth

Legendary Creature — Human Soldier (4/4)

Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

7.6 /10
$0.24
Lone Revenant

Lone Revenant

Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

0.9 /10
$0.12
LongFinned Skywhale

Long-Finned Skywhale

Creature — Whale (4/3)

Flying
Long-Finned Skywhale can block only creatures with flying.

1.2 /10
$0.08
Lyev Skyknight

Lyev Skyknight

Creature — Human Knight (3/1)

Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

4.6 /10
$0.16
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