Creature — Human Druid (1/1)
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
Land
: Add .
: Add one mana of any color. Spend this mana only to cast an Ally spell.
, , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Creature — Brushwagg (1/1)
Trample
: Almighty Brushwagg gets +3/+3 until end of turn.
Creature — Plant Warlock (3/2)
Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Elf Employee (1/2)
When Alpha Guard enters the battlefield, choose a letter.
: Untap another target permanent whose name starts with the chosen letter.
Snow Land — Mountain Plains
(: Add or .)
Alpine Meadow enters the battlefield tapped.
Creature — Treefolk Warrior (3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Creature — Dragon Barbarian (0/0)
Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
Creature — Elf (2/2)
Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Creature — Insect (5/5)
Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
Creature — Kavu (2/2)
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Creature — Human (2/1)
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
Creature — Human Wizard (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
Creature — Human Wizard (1/1)
, : Target creature gains flying until end of turn.
, : Target creature gets -2/-0 until end of turn.
Creature — Snake (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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