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Cards similar to Ephemeral Shields (400)

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Dark Remedy

Dark Remedy

Instant

Target creature gets +1/+3 until end of turn.

0.4 /10
$0.13
Dauntless Onslaught

Dauntless Onslaught

Instant

Up to two target creatures each get +2/+2 until end of turn.

2.1 /10
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Defend the Campus

Defend the Campus

Instant

Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.

3.1 /10
$0.03
Defiant Strike

Defiant Strike

Instant

Target creature gets +1/+0 until end of turn.
Draw a card.

8.4 /10
$0.04
Deflecting Palm

Deflecting Palm

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

9.4 /10
$0.77
Deserts Due

Desert's Due

Instant

Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

0.4 /10
$0.04
Despark

Despark

Instant

Exile target permanent with mana value 4 or greater.

9.9 /10
$0.18
Disturbed Slumber

Disturbed Slumber

Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

3.4 /10
$0.02
Earthbrawn

Earthbrawn

Instant

Target creature gets +3/+3 until end of turn.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

0.9 /10
$0.06
Echoing Courage

Echoing Courage

Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

4 /10
$0.03
Echoing Decay

Echoing Decay

Instant

Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

2.2 /10
$0.25
Eladamris Call

Eladamri's Call

Instant

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

9.8 /10
~$10
Elemental Uprising

Elemental Uprising

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

2.9 /10
$0.02
Enshrouding Mist

Enshrouding Mist

Instant

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

2.3 /10
$0.04
Faiths Shield

Faith's Shield

Instant

Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

5.9 /10
$0.18
Feral Instinct

Feral Instinct

Instant

Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

1.6 /10
$0.11
Fight to the Death

Fight to the Death

Instant

Destroy all blocking creatures and all blocked creatures.

6 /10
$1.85
Final Flourish

Final Flourish

Instant

Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.

4.6 /10
$0.05
First Day of Class

First Day of Class

Instant

Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

6.3 /10
$0.13
Fists of the Anvil

Fists of the Anvil

Instant

Target creature gets +4/+0 until end of turn.

5.1 /10
$0.15
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