Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Exile Woodland Guidance.
Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Sorcery
Choose one or both —
• Destroy target creature with flying.
• Destroy target Attraction. (It's put into its owner's junkyard.)
You may apologize. If you do, you gain 3 life.
Sorcery
This spell costs less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
Creature — Troll Druid // Sorcery (3/3)
Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
Echoing Equation
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
Sorcery // Land
Return target card from your graveyard to your hand.
Bala Ged Sanctuary
Bala Ged Sanctuary enters the battlefield tapped.
: Add .
Sorcery
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
Sorcery
Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
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