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Cards similar to Faerie Impostor (400)

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K9 Mark I

K-9, Mark I

Legendary Artifact Creature — Robot Dog (1/1)

Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward .
Affirmative — , : Target legendary creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)

7.8 /10
$1.62
Lantern Bearer  Lanterns Lift

Lantern Bearer // Lanterns' Lift

Creature — Spirit // Enchantment — Aura (1/1)

Flying
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Lanterns' Lift

Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.

5.4 /10
$0.02
Larder Zombie

Larder Zombie

Creature — Zombie (1/3)

Defender
Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

4.5 /10
$0.05
Merchant Ship

Merchant Ship

Creature — Human (0/2)

Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.

1 /10
~$40
Merrow Witsniper

Merrow Witsniper

Creature — Merfolk Rogue (1/1)

When Merrow Witsniper enters the battlefield, target player mills a card.

2.4 /10
$0.13
Network Disruptor

Network Disruptor

Artifact Creature — Moonfolk Rogue (1/1)

Flying
When Network Disruptor enters the battlefield, tap target permanent.

7 /10
$0.03
Overwhelmed Apprentice

Overwhelmed Apprentice

Creature — Human Wizard (1/2)

When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

7.2 /10
$0.13
Pixie Illusionist

Pixie Illusionist

Creature — Faerie Wizard (1/1)

Kicker (You may pay an additional as you cast this spell.)
Flying
If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.
: Target land you control becomes the basic land type of your choice until end of turn.

3.4 /10
$0.05
Sage of Epityr

Sage of Epityr

Creature — Human Wizard (1/1)

When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.

5.3 /10
$0.24
Sage of Mysteries

Sage of Mysteries

Creature — Human Wizard (0/2)

Constellation — Whenever an enchantment enters the battlefield under your control, target player mills two cards.

4.7 /10
$0.04
Silver Raven

Silver Raven

Artifact Creature — Bird (1/1)

Flying
When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

7.5 /10
$0.04
Tide Shaper

Tide Shaper

Creature — Merfolk Wizard (1/1)

Kicker (You may pay an additional as you cast this spell.)
When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.
Tide Shaper gets +1/+1 as long as an opponent controls an Island.

7.4 /10
$0.22
Yaroks Wavecrasher

Yarok's Wavecrasher

Creature — Elemental (4/4)

When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand.

2.1 /10
$0.02
Academy Journeymage

Academy Journeymage

Creature — Human Wizard (3/2)

This spell costs less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

3.1 /10
$0.02
Aether Channeler

Aether Channeler

Creature — Human Wizard (2/1)

When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.

9.3 /10
$0.72
Agent of Raffine

Agent of Raffine

Creature — Human Rogue (1/2)

, : Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.

10 /10
--
Arctic Merfolk

Arctic Merfolk

Creature — Merfolk (1/1)

Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

2.5 /10
$0.15
Ascendant Spirit

Ascendant Spirit

Snow Creature — Spirit (1/1)

: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

6.9 /10
$0.26
Blurry Beeble

Blurry Beeble

Artifact Creature — Cyborg Beeble (1/1)

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

10 /10
$0.07
Captive Weird  Compleated Conjurer

Captive Weird // Compleated Conjurer

Creature — Weird // Creature — Phyrexian Weird (1/3)

Defender
: Transform Captive Weird. Activate only as a sorcery. ( can be paid with either or 2 life.)

Compleated Conjurer

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

1.9 /10
$0.04
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