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Cards similar to Faerie Squadron (400)

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Hedron Crab

Hedron Crab

Creature — Crab (0/2)

Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.

8.9 /10
$6.20
Hypnotic Siren

Hypnotic Siren

Enchantment Creature — Siren (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.

6.8 /10
$0.29
Merrow Witsniper

Merrow Witsniper

Creature — Merfolk Rogue (1/1)

When Merrow Witsniper enters the battlefield, target player mills a card.

2.4 /10
$0.13
Mistcaller

Mistcaller

Creature — Merfolk Wizard (1/1)

Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

6.5 /10
$0.38
Mistway Spy

Mistway Spy

Creature — Merfolk Detective (1/1)

Flying
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.

3.3 /10
$0.02
Realmwright

Realmwright

Creature — Vedalken Wizard (1/1)

As Realmwright enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types.

4.9 /10
$0.23
Ruin Crab

Ruin Crab

Creature — Crab (0/3)

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

9.5 /10
$0.97
Sage of Epityr

Sage of Epityr

Creature — Human Wizard (1/1)

When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.

5.3 /10
$0.24
Shoreline Scout

Shoreline Scout

Creature — Merfolk Scout (1/1)

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.

10 /10
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Sidisis Faithful

Sidisi's Faithful

Creature — Naga Wizard (0/4)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.

5.4 /10
$0.09
Thought Nibbler

Thought Nibbler

Creature — Beast (1/1)

Flying
Your maximum hand size is reduced by two.

2.6 /10
$0.21
Wall of Runes

Wall of Runes

Creature — Wall (0/4)

Defender (This creature can't attack.)
When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

8.2 /10
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Artificers Assistant

Artificer's Assistant

Creature — Bird (1/1)

Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

8.2 /10
$0.08
Aven Envoy

Aven Envoy

Creature — Bird Soldier (0/2)

Flying

2 /10
$0.09
Battlewing Mystic

Battlewing Mystic

Creature — Bird Wizard (2/1)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.

2.5 /10
$0.05
Blurry Beeble

Blurry Beeble

Artifact Creature — Cyborg Beeble (1/1)

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

10 /10
$0.07
Caller of Gales

Caller of Gales

Creature — Merfolk Wizard (1/1)

, : Target creature gains flying until end of turn.

3.2 /10
$0.06
Captive Weird  Compleated Conjurer

Captive Weird // Compleated Conjurer

Creature — Weird // Creature — Phyrexian Weird (1/3)

Defender
: Transform Captive Weird. Activate only as a sorcery. ( can be paid with either or 2 life.)

Compleated Conjurer

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

1.9 /10
$0.04
Delver of Secrets  Insectile Aberration

Delver of Secrets // Insectile Aberration

Creature — Human Wizard // Creature — Human Insect (1/1)

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Insectile Aberration

Flying

5.1 /10
$0.25
Drifter ilDal

Drifter il-Dal

Creature — Human Wizard (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay .

2.4 /10
$0.09
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