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Cards similar to Goldenglow Moth (400)

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Sacred Guide

Sacred Guide

Creature — Human Cleric (1/1)

, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.

2.3 /10
$0.55
Salvage Scout

Salvage Scout

Creature — Human Scout (1/1)

, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.

5.7 /10
$0.11
Samite CenserBearer

Samite Censer-Bearer

Creature — Human Rebel Cleric (1/1)

, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

1.3 /10
$0.07
Sanctuary Cat

Sanctuary Cat

Creature — Cat (1/2)

2.9 /10
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Savannah Lions

Savannah Lions

Creature — Cat (2/1)

5.9 /10
$0.03
Sea Gate Banneret

Sea Gate Banneret

Creature — Kor Warrior (1/2)

: Creatures you control get +1/+1 until end of turn.

2.1 /10
$0.02
Segovian Angel

Segovian Angel

Creature — Angel (1/1)

Flying, vigilance

8.3 /10
$0.22
Selfless Cathar

Selfless Cathar

Creature — Human Cleric (1/1)

, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

2 /10
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Serra Zealot

Serra Zealot

Creature — Human Soldier (1/1)

First strike

1 /10
$0.24
Shattered Angel

Shattered Angel

Creature — Phyrexian Angel (3/3)

Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.

8 /10
$0.15
Shield Mate

Shield Mate

Creature — Human Soldier (1/1)

Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.

3.5 /10
$0.17
Sinew Dancer

Sinew Dancer

Creature — Phyrexian Soldier (1/1)

, : Tap target creature.
Corrupted — , : Tap target creature. Activate only if an opponent has three or more poison counters.

4.7 /10
$0.02
Skymarcher Aspirant

Skymarcher Aspirant

Creature — Vampire Soldier (2/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.

4.7 /10
$0.09
Slumbering Keepguard

Slumbering Keepguard

Creature — Human Knight (1/1)

Whenever an enchantment enters the battlefield under your control, scry 1.
: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.

6.5 /10
$0.08
Snubhorn Sentry

Snubhorn Sentry

Creature — Dinosaur (0/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.

3.9 /10
$0.06
Soltari Foot Soldier

Soltari Foot Soldier

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

5.9 /10
$0.25
Songstitcher

Songstitcher

Creature — Human Cleric (1/1)

: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.

1 /10
$0.21
Spurnmage Advocate

Spurnmage Advocate

Creature — Human Nomad (1/1)

: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.

5.2 /10
$0.25
Star Pupil

Star Pupil

Creature — Human Wizard (0/0)

Star Pupil enters the battlefield with a +1/+1 counter on it.
When Star Pupil dies, put its counters on target creature you control.

5.4 /10
$0.03
Staunch Shieldmate

Staunch Shieldmate

Creature — Dwarf Soldier (1/3)

2.4 /10
$0.03
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