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Cards similar to Gossamer Chains (400)

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Personal Sanctuary

Personal Sanctuary

Enchantment

During your turn, prevent all damage that would be dealt to you.

3.5 /10
$0.27
Planeswalkers Mischief

Planeswalker's Mischief

Enchantment

: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.

2.1 /10
$0.29
Promise of Tomorrow

Promise of Tomorrow

Enchantment

Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

6.1 /10
$0.10
Protective Sphere

Protective Sphere

Enchantment

, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

2.4 /10
$0.22
Puppet Master

Puppet Master

Enchantment — Aura

Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay . If you do, return Puppet Master to its owner's hand.

1.1 /10
$0.13
Radiant Grace  Radiant Restraints

Radiant Grace // Radiant Restraints

Enchantment — Aura // Enchantment — Aura Curse

Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.

Radiant Restraints

Enchant player
Creatures enchanted player controls enter the battlefield tapped.

6.5 /10
$0.13
Rancor

Rancor

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

9.8 /10
$1.46
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

6.4 /10
$0.09
Samite Blessing

Samite Blessing

Enchantment — Aura

Enchant creature
Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

2.2 /10
$0.14
Security Blockade

Security Blockade

Enchantment — Aura

Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."

1.3 /10
$0.10
Serras Hymn

Serra's Hymn

Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.

1.6 /10
$0.29
Shimmerwing Chimera

Shimmerwing Chimera

Enchantment Creature — Chimera (3/2)

Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.

5 /10
$0.05
Sigil of the New Dawn

Sigil of the New Dawn

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.

5.6 /10
$0.23
Sleepers Guile

Sleeper's Guile

Enchantment — Aura

Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.

4.4 /10
$0.21
Slow Motion

Slow Motion

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay .
When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.

2.9 /10
$0.20
Spectra Ward

Spectra Ward

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

8.1 /10
$2.28
Spirit of Resistance

Spirit of Resistance

Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

5.3 /10
$4.54
Squirrel Sanctuary

Squirrel Sanctuary

Enchantment

When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.
Whenever a nontoken creature you control dies, you may pay . If you do, return Squirrel Sanctuary to its owner's hand.

7.5 /10
$0.17
Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

6.3 /10
$0.07
Stronghold Arena

Stronghold Arena

Enchantment

Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.

4.9 /10
$0.07
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