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Cards similar to Graceful Adept (400)

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Dreamborn Muse

Dreamborn Muse

Creature — Spirit (2/2)

At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.

8 /10
$2.72
Drift of Phantasms

Drift of Phantasms

Creature — Spirit (0/5)

Defender (This creature can't attack.)
Flying
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

8.9 /10
$0.10
Echo Tracer

Echo Tracer

Creature — Human Wizard (2/2)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.

6.3 /10
$0.17
Elgaud Shieldmate

Elgaud Shieldmate

Creature — Human Soldier (2/3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

4 /10
$0.07
Elite Arcanist

Elite Arcanist

Creature — Human Wizard (1/1)

When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
, : Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.

5.4 /10
$0.34
Enigma Eidolon

Enigma Eidolon

Creature — Spirit (2/2)

, Sacrifice Enigma Eidolon: Target player mills three cards.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

2.2 /10
$0.13
Escape Artist

Escape Artist

Creature — Human Wizard (1/1)

Escape Artist can't be blocked.
, Discard a card: Return Escape Artist to its owner's hand.

4.2 /10
$0.17
Esior Wardwing Familiar

Esior, Wardwing Familiar

Legendary Creature — Bird (1/3)

Flying
Spells your opponents cast that target one or more commanders you control cost more to cast.
Partner (You can have two commanders if both have partner.)

8.5 /10
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Esperzoa

Esperzoa

Artifact Creature — Jellyfish (4/3)

Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.

3.4 /10
$0.18
Ethereal Investigator

Ethereal Investigator

Creature — Spirit (2/3)

Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

9 /10
$0.11
Exclusion Mage

Exclusion Mage

Creature — Human Wizard (2/2)

When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.

6 /10
$0.05
Exit Specialist

Exit Specialist

Creature — Human Detective (2/1)

Exit Specialist can't be blocked by creatures with power 3 or greater.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Exit Specialist is turned face up, return another target creature to its owner's hand.

4.1 /10
$0.04
Expedition Lookout

Expedition Lookout

Creature — Merfolk Rogue (2/3)

Defender
As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked.

2.7 /10
$0.02
Extravagant Spirit

Extravagant Spirit

Creature — Spirit (4/4)

Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.

0.2 /10
$0.49
Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer (2/2)

Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4.4 /10
$0.12
Fallaji Archaeologist

Fallaji Archaeologist

Creature — Human Scout (0/3)

When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

4.3 /10
$0.40
Fathom Seer

Fathom Seer

Creature — Illusion (1/3)

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

4.8 /10
$0.05
Fleeting Aven

Fleeting Aven

Creature — Bird Wizard (2/2)

Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.

0.1 /10
$0.13
Fleeting Image

Fleeting Image

Creature — Illusion (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner's hand.

1 /10
$0.31
Flesh Duplicate

Flesh Duplicate

Creature — Shapeshifter Rebel (0/0)

You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

8.5 /10
~$11
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