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Cards similar to Hold the Gates (400)

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Love Song of Night and Day

Love Song of Night and Day

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.

7.8 /10
$0.05
Makeshift Binding

Makeshift Binding

Enchantment

When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.

3.2 /10
$0.02
Mardu Ascendancy

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

8.3 /10
$0.50
Marked by Honor

Marked by Honor

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

3.2 /10
$0.04
Martial Law

Martial Law

Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

4.7 /10
$0.18
Mystical Tether

Mystical Tether

Enchantment

You may cast Mystical Tether as though it had flash if you pay more to cast it.
When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.

0.9 /10
$0.03
Nahiris Machinations

Nahiri's Machinations

Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.
: Nahiri's Machinations deals 1 damage to target blocking creature.

5.4 /10
$0.11
Nurturing Presence

Nurturing Presence

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."
When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.

5.2 /10
$0.04
Oblivion Ring

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

9.1 /10
$0.24
On Serras Wings

On Serra's Wings

Legendary Enchantment — Aura

Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

8.6 /10
$0.14
Ossification

Ossification

Enchantment — Aura

Enchant basic land you control
When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.

8.7 /10
$0.41
Phyrexian Unlife

Phyrexian Unlife

Enchantment

You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

7.7 /10
$0.27
Prayer of Binding

Prayer of Binding

Enchantment

Flash
When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.

5.2 /10
$0.03
Prison Realm

Prison Realm

Enchantment

When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.
When Prison Realm enters the battlefield, scry 1.

6.1 /10
$0.08
Promise of Tomorrow

Promise of Tomorrow

Enchantment

Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

6.1 /10
$0.10
Remembrance

Remembrance

Enchantment

Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.

6 /10
$5.45
Resourceful Defense

Resourceful Defense

Enchantment

Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control to another target permanent you control.

9 /10
$6.67
Rolling Stones

Rolling Stones

Enchantment

Wall creatures can attack as though they didn't have defender.

5.7 /10
$1.39
Runed Halo

Runed Halo

Enchantment

As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

4.9 /10
$0.26
Saving Grace

Saving Grace

Enchantment — Aura

Flash
Enchant creature you control
When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.

6 /10
$0.21
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