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Cards similar to Insatiable Harpy (400)

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KillZone Acrobat

Kill-Zone Acrobat

Creature — Human Soldier (3/2)

Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.

1.5 /10
$0.01
Kinzu of the Bleak Coven

Kinzu of the Bleak Coven

Legendary Creature — Phyrexian Vampire (5/4)

Flying
Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)

6.6 /10
$0.19
Kitchen Imp

Kitchen Imp

Creature — Imp (2/2)

Flying, haste
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7.1 /10
$0.04
Kraul Swarm

Kraul Swarm

Creature — Insect Warrior (4/1)

Flying
, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.

2.2 /10
$0.03
Lilianas Specter

Liliana's Specter

Creature — Specter (2/1)

Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.

7.2 /10
$0.18
Lokhust Heavy Destroyer

Lokhust Heavy Destroyer

Artifact Creature — Necron (3/2)

Flying
Enmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

7.1 /10
$0.09
Maddening Imp

Maddening Imp

Creature — Imp (1/1)

Flying
: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

3.6 /10
$1.82
Malakir Bloodwitch

Malakir Bloodwitch

Creature — Vampire Shaman (4/4)

Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.

9.1 /10
$1.29
Malakir Familiar

Malakir Familiar

Creature — Bat (2/1)

Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

3.4 /10
$0.07
Mana Skimmer

Mana Skimmer

Creature — Leech (2/2)

Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

0.4 /10
$0.13
Manticore

Manticore

Creature — Manticore (2/1)

Flash
Flying
Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

2.6 /10
$0.02
Markov Dreadknight

Markov Dreadknight

Creature — Vampire Knight (3/3)

Flying
, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

3.3 /10
$0.15
Marrow Bats

Marrow Bats

Creature — Bat Skeleton (4/1)

Flying
Pay 4 life: Regenerate Marrow Bats.

3.4 /10
$0.08
Marsh Flitter

Marsh Flitter

Creature — Faerie Rogue (1/1)

Flying
When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.
Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

6.5 /10
$0.17
Marshland Bloodcaster

Marshland Bloodcaster

Creature — Vampire Warlock (3/5)

Flying
, : Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.

7.1 /10
$0.14
Master of the Feast

Master of the Feast

Enchantment Creature — Demon (5/5)

Flying
At the beginning of your upkeep, each opponent draws a card.

8.6 /10
$4.30
Mausoleum Harpy

Mausoleum Harpy

Creature — Harpy (3/3)

Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.

1.2 /10
$0.02
Midnight Assassin

Midnight Assassin

Creature — Vampire Assassin (1/2)

Flying, deathtouch

6.3 /10
$0.05
Mindwrack Demon

Mindwrack Demon

Creature — Demon (4/5)

Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

4.6 /10
$0.39
Mindwrack Harpy

Mindwrack Harpy

Enchantment Creature — Harpy (3/2)

Flying
At the beginning of combat on your turn, each player mills three cards.

7.4 /10
$0.14
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