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Cards similar to Jin-Gitaxias, Core Augur (400)

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Lore Broker

Lore Broker

Creature — Human Rogue (1/2)

: Each player draws a card, then discards a card.

6.3 /10
$0.30
Loyal Drake

Loyal Drake

Creature — Drake (2/2)

Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

8.5 /10
$0.29
Lumengrid Augur

Lumengrid Augur

Creature — Vedalken Wizard (2/2)

, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.

1.8 /10
$0.23
Magus of the Bazaar

Magus of the Bazaar

Creature — Human Wizard (0/1)

: Draw two cards, then discard three cards.

6.2 /10
$0.28
Martyr of Frost

Martyr of Frost

Creature — Human Wizard (1/1)

, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays .

4.1 /10
$0.25
Master of Winds

Master of Winds

Creature — Sphinx Wizard (1/4)

Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

4.8 /10
$0.15
Meletis Astronomer

Meletis Astronomer

Creature — Human Wizard (1/3)

Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4 /10
$0.16
Merfolk Wayfinder

Merfolk Wayfinder

Creature — Merfolk Scout (1/2)

Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

3.9 /10
$0.12
Merfolk Windrobber

Merfolk Windrobber

Creature — Merfolk Rogue (1/1)

Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

8 /10
$0.06
Minn Wily Illusionist

Minn, Wily Illusionist

Legendary Creature — Gnome Wizard (1/3)

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

8.9 /10
$5.41
Mirelurk Queen

Mirelurk Queen

Creature — Crab Mutant (4/4)

Vigilance
When Mirelurk Queen enters the battlefield, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.

7 /10
$0.16
Mist Dancer

Mist Dancer

Creature — Merfolk Wizard (3/3)

Flying
Other Merfolk you control get +1/+0 and have flying.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

7.5 /10
$0.26
MoonCircuit Hacker

Moon-Circuit Hacker

Enchantment Creature — Human Ninja (2/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

8.9 /10
$0.06
Mulldrifter

Mulldrifter

Creature — Elemental (2/2)

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

9.9 /10
$0.14
Myojin of Grim Betrayal

Myojin of Grim Betrayal

Legendary Creature — Spirit (5/2)

Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.

6.8 /10
$0.18
Myojin of Lifes Web

Myojin of Life's Web

Legendary Creature — Spirit (8/8)

Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

6.8 /10
$1.77
Myojin of Nights Reach

Myojin of Night's Reach

Legendary Creature — Spirit (5/2)

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.

6.3 /10
$4.78
Mystic Archaeologist

Mystic Archaeologist

Creature — Human Wizard (2/1)

: Draw two cards.

4 /10
$0.07
Nimble Brigand

Nimble Brigand

Creature — Human Rogue (1/3)

Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever Nimble Brigand deals combat damage to a player, draw a card.

2.3 /10
$0.04
Nimble Trapfinder

Nimble Trapfinder

Creature — Human Rogue (2/1)

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

5.9 /10
$0.14
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