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Cards similar to Jolt (400)

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You Find the Villains Lair

You Find the Villains' Lair

Instant

Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards.

8.8 /10
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Absorb Energy

Absorb Energy

Instant

Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs less to cast."

10 /10
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Accumulated Knowledge

Accumulated Knowledge

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

1.2 /10
$0.52
Admirals Order

Admiral's Order

Instant

Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost.
Counter target spell.

6.8 /10
$0.27
Aether Gust

Aether Gust

Instant

Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.

3.9 /10
$0.17
Aether Tradewinds

Aether Tradewinds

Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

4.3 /10
$0.09
Alter Reality

Alter Reality

Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.4 /10
$1.23
Aura Graft

Aura Graft

Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

3.3 /10
$0.22
Barrins Unmaking

Barrin's Unmaking

Instant

Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

0.9 /10
$0.12
Behold the Multiverse

Behold the Multiverse

Instant

Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

9.2 /10
$0.10
Boomerang

Boomerang

Instant

Return target permanent to its owner's hand.

7.1 /10
$0.14
Borne Upon a Wind

Borne Upon a Wind

Instant

You may cast spells this turn as though they had flash.
Draw a card.

9.1 /10
$2.31
Brain Freeze

Brain Freeze

Instant

Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

9.6 /10
$9.39
Bring the Ending

Bring the Ending

Instant

Counter target spell unless its controller pays .
Corrupted — Counter that spell instead if its controller has three or more poison counters.

7 /10
$0.06
Broken Concentration

Broken Concentration

Instant

Counter target spell.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.3 /10
$0.05
Busted

Busted!

Instant

Counter target spell unless its controller pays , where X is the number of words in the name with the most words among permanents you control.

0.2 /10
$0.02
Calculated Dismissal

Calculated Dismissal

Instant

Counter target spell unless its controller pays .
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5 /10
$0.04
Cancel

Cancel

Instant

Counter target spell.

9.3 /10
$0.22
Capsize

Capsize

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.

8.9 /10
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Case the Joint

Case the Joint

Instant

Draw two cards, then look at the top card of each player's library.

5.3 /10
$0.02
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