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Cards similar to Land Equilibrium (400)

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Grafted Identity

Grafted Identity

Enchantment — Aura

As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.

5.2 /10
$0.16
Gravitational Shift

Gravitational Shift

Enchantment

Creatures with flying get +2/+0.
Creatures without flying get -2/-0.

8.2 /10
$1.92
Halcyon Glaze

Halcyon Glaze

Enchantment

Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.

0.8 /10
$0.09
High Seas

High Seas

Enchantment

Red creature spells and green creature spells cost more to cast.

2.5 /10
$0.21
Honden of Seeing Winds

Honden of Seeing Winds

Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

8.6 /10
$0.89
Ichthyomorphosis

Ichthyomorphosis

Enchantment — Aura

Enchant creature
Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

6.3 /10
$0.04
Idle Thoughts

Idle Thoughts

Enchantment

: Draw a card if you have no cards in hand.

1.2 /10
$0.22
Illusionary Armor

Illusionary Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

1.6 /10
$0.04
Illusory Wrappings

Illusory Wrappings

Enchantment — Aura

Enchant creature
Enchanted creature has base power and toughness 0/2.

1.4 /10
$0.04
Infiltrators Magemark

Infiltrator's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

4.6 /10
$0.16
Jaces Sanctum

Jace's Sanctum

Enchantment

Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

9.4 /10
$1.10
Jeskai Runemark

Jeskai Runemark

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has flying as long as you control a red or white permanent.

2.1 /10
$0.05
Leaden Fists

Leaden Fists

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.

1.2 /10
$0.03
Levitation

Levitation

Enchantment

Creatures you control have flying.

7.3 /10
$0.28
March of the Machines

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)

6.2 /10
$0.37
Mental Discipline

Mental Discipline

Enchantment

, Discard a card: Draw a card.

1.6 /10
$0.06
Metallurgic Summonings

Metallurgic Summonings

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.

9.4 /10
$1.62
Mind Control

Mind Control

Enchantment — Aura

Enchant creature
You control enchanted creature.

6.5 /10
$0.11
Naiad of Hidden Coves

Naiad of Hidden Coves

Enchantment Creature — Nymph (2/3)

As long as it's not your turn, spells you cast cost less to cast.

7.6 /10
$0.07
Netherese PuzzleWard

Netherese Puzzle-Ward

Enchantment

Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.

8.2 /10
$0.40
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