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Cards similar to Lignify (400)

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Prowess of the Fair

Prowess of the Fair

Tribal Enchantment — Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

8.4 /10
$1.48
Werewolf Pack Leader

Werewolf Pack Leader

Creature — Human Werewolf (3/3)

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.

8 /10
$1.03
Mystic Subdual

Mystic Subdual

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

6.4 /10
$0.06
Ray of Frost

Ray of Frost

Enchantment — Aura

Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.

3.5 /10
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Jolrael Mwonvuli Recluse

Jolrael, Mwonvuli Recluse

Legendary Creature — Human Druid (1/2)

Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

8.9 /10
$0.12
Shelkin Brownie

Shelkin Brownie

Creature — Ouphe (1/1)

: Target creature loses all "bands with other" abilities until end of turn.

0.4 /10
$0.37
Timber Paladin

Timber Paladin

Artifact Creature — Knight (1/1)

As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.
As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.

6.3 /10
$0.15
Arni Slays the Troll

Arni Slays the Troll

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature you don't control.
II — Add . Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.

6.9 /10
$0.07
Bard Class

Bard Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.
: Level 2
Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

8.2 /10
$0.54
Cindervines

Cindervines

Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.

8.5 /10
$0.23
Crystallization

Crystallization

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.

4.3 /10
$0.20
Favor of the Overbeing

Favor of the Overbeing

Enchantment — Aura

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.

6.2 /10
$0.26
Sangrite Backlash

Sangrite Backlash

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/-3.

0.6 /10
$0.02
Sterling Grove

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

9.7 /10
$3.40
Trace of Abundance

Trace of Abundance

Enchantment — Aura

Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

8.2 /10
$3.01
Aberrant

Aberrant

Creature — Tyranid Mutant (0/0)

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.

8.4 /10
$0.33
Antique Collector

Antique Collector

Creature — Human Rogue (2/2)

Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."

10 /10
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Belt of Giant Strength

Belt of Giant Strength

Artifact — Equipment

Equipped creature has base power and toughness 10/10.
Equip . This ability costs less to activate, where X is the power of the creature it targets.

8.4 /10
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Lineprancers

Lineprancers

Creature — Centaur Performer (2/2)

When Lineprancers enters the battlefield, you get , then you may put a power and toughness sticker on a creature you own.
: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.

3.2 /10
$0.02
Nurturing Licid

Nurturing Licid

Creature — Licid (1/1)

, : Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
: Regenerate enchanted creature.

2.4 /10
$0.29
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