Legendary Enchantment Creature — Demigod (0/3)
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment — Aura
Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment
As Roots of Life enters the battlefield, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling (, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature."
Enchantment
Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
: Regenerate enchanted creature.
Enchantment — Aura
Enchant land
Enchanted land has ": Add two mana of any one color."
Enchantment — Aura
Enchant creature
When Sheltering Boughs enters the battlefield, draw a card.
Enchanted creature gets +1/+3.
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Enchantment — Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment Creature — Beast (4/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Spirespine blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.
Enchantment
: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep ." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Enchantment
: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
Enchantment — Aura
Enchant land
Enchanted land has ": Create a 1/1 green Squirrel creature token."
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
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