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Cards similar to Magus of the Library (400)

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Gnoll Hunter

Gnoll Hunter

Creature — Gnoll (2/2)

Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.

3.7 /10
$0.03
GoShintai of Boundless Vigor

Go-Shintai of Boundless Vigor

Legendary Enchantment Creature — Shrine (1/1)

Trample
At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

8.6 /10
$0.06
Grappler Spider

Grappler Spider

Creature — Spider (2/1)

Reach (This creature can block creatures with flying.)

3 /10
$0.13
Grappling Sundew

Grappling Sundew

Creature — Plant (0/4)

Defender, reach
: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

3.8 /10
$0.03
Greenside Watcher

Greenside Watcher

Creature — Elf Druid (2/1)

: Untap target Gate.

6.1 /10
$0.08
Greenwheel Liberator

Greenwheel Liberator

Creature — Elf Warrior (2/1)

Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

1.6 /10
$0.08
Greenwood Sentinel

Greenwood Sentinel

Creature — Elf Scout (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

2.9 /10
$0.04
Gretchen Titchwillow

Gretchen Titchwillow

Legendary Creature — Halfling Druid (0/4)

: Draw a card. You may put a land card from your hand onto the battlefield.

8.2 /10
$0.11
Grizzly Bears

Grizzly Bears

Creature — Bear (2/2)

7.6 /10
$0.19
Ground Pounder

Ground Pounder

Creature — Goblin Warrior (2/2)

: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.

10 /10
$0.07
Guardian Gladewalker

Guardian Gladewalker

Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)
When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.

8 /10
$0.06
Guardian ShieldBearer

Guardian Shield-Bearer

Creature — Human Soldier (2/1)

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.

2.6 /10
$0.03
Gunner Conscript

Gunner Conscript

Creature — Human Mercenary (2/2)

Trample
Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.
When Gunner Conscript dies, if it was enchanted, create a Junk token.
When Gunner Conscript dies, if it was equipped, create a Junk token.

4.5 /10
$0.07
Hamlet Captain

Hamlet Captain

Creature — Human Warrior (2/2)

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

3.7 /10
$0.03
Hardy Veteran

Hardy Veteran

Creature — Human Warrior (2/2)

As long as it's your turn, Hardy Veteran gets +0/+2.

0.5 /10
$0.03
Harvesttide Sentry

Harvesttide Sentry

Creature — Human Warrior (3/1)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.

1.9 /10
$0.02
Hatchery Sliver

Hatchery Sliver

Creature — Sliver (2/2)

Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)

7.5 /10
$2.30
Heartwood Dryad

Heartwood Dryad

Creature — Dryad (2/1)

Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.

0.5 /10
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Heir of the Wilds

Heir of the Wilds

Creature — Human Warrior (2/2)

Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

6.4 /10
$0.10
Herald of the Pantheon

Herald of the Pantheon

Creature — Centaur Shaman (2/2)

Enchantment spells you cast cost less to cast.
Whenever you cast an enchantment spell, you gain 1 life.

9.5 /10
$0.85
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