← Edit search Random card

Cards similar to Manipulate Fate (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Aquatic Alchemist  Bubble Up

Aquatic Alchemist // Bubble Up

Creature — Elemental // Sorcery — Adventure (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Bubble Up

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

5.4 /10
$0.01
Arcane Endeavor

Arcane Endeavor

Sorcery

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

7.5 /10
$0.27
Artful Dodge

Artful Dodge

Sorcery

Target creature can't be blocked this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.4 /10
$0.25
Arwens Gift

Arwen's Gift

Sorcery

This spell costs less to cast if you control two or more legendary creatures.
Scry 2, then draw two cards.

6.8 /10
$0.04
Bamboozle

Bamboozle

Sorcery

Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.

2.8 /10
$0.21
Bankrupt in Blood

Bankrupt in Blood

Sorcery

As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.

6.7 /10
$0.11
Board the Weatherlight

Board the Weatherlight

Sorcery

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

5.5 /10
$0.07
Break Out

Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

2.5 /10
$0.33
Breakthrough

Breakthrough

Sorcery

Draw four cards, then choose X cards in your hand and discard the rest.

6.9 /10
$0.28
Brilliant Plan

Brilliant Plan

Sorcery

Draw three cards.

3.1 /10
$0.09
Brilliant Spectrum

Brilliant Spectrum

Sorcery

Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.

1.9 /10
$0.03
Bygone Marvels

Bygone Marvels

Sorcery

Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.

6.7 /10
$0.22
Cant Stay Away

Can't Stay Away

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5 /10
$0.15
Careful Study

Careful Study

Sorcery

Draw two cards, then discard two cards.

8.9 /10
$1.53
Cathartic Reunion

Cathartic Reunion

Sorcery

As an additional cost to cast this spell, discard two cards.
Draw three cards.

9.7 /10
$0.15
Chainers Edict

Chainer's Edict

Sorcery

Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.7 /10
--
Coastal Discovery

Coastal Discovery

Sorcery

Draw two cards.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.5 /10
$0.06
Commune with the Gods

Commune with the Gods

Sorcery

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

6.8 /10
$0.14
Concentrate

Concentrate

Sorcery

Draw three cards.

6.7 /10
$0.23
Contest of Claws

Contest of Claws

Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

7.3 /10
$2.66
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.