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Cards similar to Mighty Emergence (400)

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Find the Path

Find the Path

Enchantment — Aura

Enchant land
When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."

5.9 /10
$0.05
Food Chain

Food Chain

Enchantment

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

9.1 /10
~$20
Fortitude

Fortitude

Enchantment — Aura

Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.

6.4 /10
$0.39
Full Moons Rise

Full Moon's Rise

Enchantment

Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.

7.7 /10
$0.34
Fungal Plots

Fungal Plots

Enchantment

, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.

7.8 /10
$0.09
Gaeas Anthem

Gaea's Anthem

Enchantment

Creatures you control get +1/+1.

7.6 /10
$0.31
Glittering Frost

Glittering Frost

Snow Enchantment — Aura

Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

7.4 /10
$0.02
Greater Good

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

9.8 /10
$8.64
Greener Pastures

Greener Pastures

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.

2.5 /10
$0.42
Ground Seal

Ground Seal

Enchantment

When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.

7.2 /10
$0.14
Harald Unites the Elves

Harald Unites the Elves

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

6.6 /10
$0.17
Hidden Stag

Hidden Stag

Enchantment

Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.

1.1 /10
$0.29
Holistic Wisdom

Holistic Wisdom

Enchantment

, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

4.2 /10
$2.49
Indomitable Might

Indomitable Might

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

8.4 /10
$0.20
Katabatic Winds

Katabatic Winds

Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.

2.1 /10
$1.40
Leafcrown Dryad

Leafcrown Dryad

Enchantment Creature — Nymph Dryad (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Reach
Enchanted creature gets +2/+2 and has reach.

3.9 /10
$0.12
Loose in the Park

Loose in the Park

Enchantment — Aura

Enchant land
When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.
: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.

10 /10
--
Mammoth Harness

Mammoth Harness

Enchantment — Aura

Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

0.2 /10
$0.70
Mantle of Webs

Mantle of Webs

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)

2.8 /10
$0.02
Mark of Sakiko

Mark of Sakiko

Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."

7.1 /10
$2.70
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