Legendary Creature — Human Soldier (3/4)
: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
Creature — Human Monk Cleric (2/2)
When Reliquary Monk dies, destroy target artifact or enchantment.
Creature — Unicorn (2/2)
Sacrifice Ronom Unicorn: Destroy target enchantment.
Creature — Gremlin (1/1)
, Sacrifice Ruinous Gremlin: Destroy target artifact.
Artifact Creature — Cyborg Advisor (1/1)
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Creature — Human (1/1)
, , Sacrifice Scavenger Folk: Destroy target artifact.
Creature — Fox Samurai (2/2)
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Elemental (0/0)
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Artifact Creature — Equipment Monkey (1/1)
Equipped creature gets +1/+1.
Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Human Soldier (3/2)
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
Legendary Creature — Human Guest (3/3)
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.
Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
Creature — Human Peasant (2/2)
Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature — Human Warlock (3/2)
When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Legendary Creature — Human Knight (2/2)
First strike, protection from red
When Tivadar of Thorn enters the battlefield, destroy target Goblin.
Creature — Human Cleric (2/2)
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
Creature — Human Knight (3/1)
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
Creature — Elemental (1/3)
Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Lammasu (4/3)
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Snow Creature — Angel (4/5)
Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
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