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Cards similar to Muscle Sliver (400)

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Dawnstrider

Dawnstrider

Creature — Dryad Spellshaper (1/1)

, , Discard a card: Prevent all combat damage that would be dealt this turn.

4.8 /10
$3.53
Deadly Recluse

Deadly Recluse

Creature — Spider (1/2)

Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

8.6 /10
$0.07
Deeproot Elite

Deeproot Elite

Creature — Merfolk Warrior (1/1)

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

8.3 /10
$0.41
Deeproot Warrior

Deeproot Warrior

Creature — Merfolk Warrior (2/2)

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

1.9 /10
$0.05
Deepwood Drummer

Deepwood Drummer

Creature — Human Spellshaper (1/1)

, , Discard a card: Target creature gets +2/+2 until end of turn.

0.6 /10
$0.09
Deepwood Elder

Deepwood Elder

Creature — Dryad Spellshaper (2/2)

, , Discard a card: X target lands become Forests until end of turn.

1.1 /10
$0.46
Deranged Outcast

Deranged Outcast

Creature — Human Rogue (2/1)

, Sacrifice a Human: Put two +1/+1 counters on target creature.

2.6 /10
$0.13
Destiny Spinner

Destiny Spinner

Enchantment Creature — Human (2/3)

Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

9.8 /10
$0.41
Devkarin Dissident

Devkarin Dissident

Creature — Elf Warrior (2/2)

: Devkarin Dissident gets +2/+2 until end of turn.

1 /10
$0.02
Drover of the Mighty

Drover of the Mighty

Creature — Human Druid (1/1)

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.

8.4 /10
$0.17
Drudge Beetle

Drudge Beetle

Creature — Insect (2/2)

Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2.6 /10
$0.05
Duskshell Crawler

Duskshell Crawler

Creature — Insect (0/3)

When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.

9.2 /10
$0.12
Duskwatch Recruiter  Krallenhorde Howler

Duskwatch Recruiter // Krallenhorde Howler

Creature — Human Warrior Werewolf // Creature — Werewolf (2/2)

: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Krallenhorde Howler

Creature spells you cast cost less to cast.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

8.6 /10
--
Elvish Hunter

Elvish Hunter

Creature — Elf Archer (1/1)

, : Target creature doesn't untap during its controller's next untap step.

3.6 /10
--
Exemplar of Strength

Exemplar of Strength

Creature — Human Warrior (4/4)

When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.
Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

3.3 /10
$0.04
Feasting Hobbit

Feasting Hobbit

Creature — Halfling Citizen (2/2)

Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Creatures with power less than Feasting Hobbit's power can't block it.

8.3 /10
$0.53
Feiyi Snake

Feiyi Snake

Creature — Snake (2/1)

Reach (This creature can block creatures with flying.)

2.2 /10
$0.07
Flinthoof Boar

Flinthoof Boar

Creature — Boar (2/2)

Flinthoof Boar gets +1/+1 as long as you control a Mountain.
: Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)

1.8 /10
$0.08
Floriferous Vinewall

Floriferous Vinewall

Creature — Plant Wall (0/2)

Defender
When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5.5 /10
$0.03
Flourishing BloomKin

Flourishing Bloom-Kin

Creature — Plant Elemental (0/0)

Flourishing Bloom-Kin gets +1/+1 for each Forest you control.
Disguise
When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

5.1 /10
$0.09
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