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Cards similar to Narwhal (400)

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Saiba Syphoner

Saiba Syphoner

Creature — Human Ninja (2/2)

Flash
This spell costs less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.

10 /10
--
Sakashimas Student

Sakashima's Student

Creature — Human Ninja (0/0)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

9 /10
~$17
Salvager of Secrets

Salvager of Secrets

Creature — Merfolk Wizard (2/2)

When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

6.3 /10
$0.14
Saprazzan Bailiff

Saprazzan Bailiff

Creature — Merfolk (2/2)

When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.

1 /10
$0.48
Saruman the White

Saruman the White

Legendary Creature — Avatar Wizard (4/4)

Ward
Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.4 /10
$0.18
Scribe of the Mindful

Scribe of the Mindful

Creature — Human Cleric (2/2)

, , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.

3.9 /10
$0.04
Scrivener

Scrivener

Creature — Human Wizard (2/2)

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

3.4 /10
$0.13
SeaDasher Octopus

Sea-Dasher Octopus

Creature — Octopus (2/2)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.

9.1 /10
$1.13
Serum Sovereign

Serum Sovereign

Creature — Phyrexian Sphinx (4/4)

Flying
Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign.
, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.

6.9 /10
$0.22
Shackle Slinger

Shackle Slinger

Creature — Human Soldier (3/2)

Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

1.2 /10
$0.04
Shadow Kin

Shadow Kin

Creature — Shapeshifter (2/2)

Flash
At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.

8.2 /10
$0.48
Shield Broker

Shield Broker

Creature — Cephalid Advisor (3/4)

When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

6.2 /10
$0.23
Shifty Doppelganger

Shifty Doppelganger

Creature — Shapeshifter (1/1)

, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.

1.9 /10
$0.44
Shimmering Glasskite

Shimmering Glasskite

Creature — Spirit (2/3)

Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

0.6 /10
$0.15
Shipwreck Dowser

Shipwreck Dowser

Creature — Merfolk Wizard (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

7.5 /10
$0.02
Shortcut Seeker

Shortcut Seeker

Creature — Human Rogue (2/5)

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

6 /10
$0.03
Shu Yun the Silent Tempest

Shu Yun, the Silent Tempest

Legendary Creature — Human Monk (3/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.

6.9 /10
$0.33
Simic Fluxmage

Simic Fluxmage

Creature — Merfolk Wizard (1/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, : Move a +1/+1 counter from Simic Fluxmage onto target creature.

3.4 /10
$0.10
Simic Manipulator

Simic Manipulator

Creature — Mutant Wizard (0/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

7.1 /10
$0.38
Sister of Silence

Sister of Silence

Creature — Human Knight (3/3)

Flash
Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.

6.4 /10
$0.16
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