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Cards similar to Powerstone Minefield (400)

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Pyroconvergence

Pyroconvergence

Enchantment

Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.

2.7 /10
$0.06
Pyrohemia

Pyrohemia

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
: Pyrohemia deals 1 damage to each creature and each player.

9 /10
~$15
Pyromancers Assault

Pyromancer's Assault

Enchantment

Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target.

3 /10
$0.08
Rageform

Rageform

Enchantment

When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

2.1 /10
$0.03
Raka Sanctuary

Raka Sanctuary

Enchantment

At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.

0.9 /10
$0.16
Royal Decree

Royal Decree

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

2.2 /10
$2.32
Sanctum of Shattered Heights

Sanctum of Shattered Heights

Legendary Enchantment — Shrine

, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

8.4 /10
$0.29
Sinstrikers Will

Sinstriker's Will

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature deals damage equal to its power to target attacking or blocking creature."

1.6 /10
$0.12
Spellshock

Spellshock

Enchantment

Whenever a player casts a spell, Spellshock deals 2 damage to that player.

8.3 /10
$4.87
Stensia Uprising

Stensia Uprising

Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

5.6 /10
$0.07
Task Mage Assembly

Task Mage Assembly

Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.

1.9 /10
$0.30
The Akroan War

The Akroan War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.

7.9 /10
$0.27
The Elder Dragon War

The Elder Dragon War

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — The Elder Dragon War deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.

7.6 /10
$0.31
The First Eruption

The First Eruption

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The First Eruption deals 1 damage to each creature without flying.
II — Add .
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.

3.3 /10
$0.07
The Flux

The Flux

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six .

6.7 /10
$0.17
The Triumph of Anax

The Triumph of Anax

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

3.6 /10
$0.08
Uthgardt Fury

Uthgardt Fury

Enchantment

When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.
Damage isn't removed from creatures your opponents control during cleanup steps.

10 /10
--
Vances Blasting Cannons  Spitfire Bastion

Vance's Blasting Cannons // Spitfire Bastion

Legendary Enchantment // Legendary Land

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

Spitfire Bastion

(Transforms from Vance's Blasting Cannons.)
: Add .
, : Spitfire Bastion deals 3 damage to any target.

6.9 /10
$0.34
Vigilante Justice

Vigilante Justice

Enchantment

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.

5.5 /10
$0.07
Cabaretti Ascendancy

Cabaretti Ascendancy

Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.

7.2 /10
$0.13
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