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Cards similar to Protective Sphere (400)

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Sphere of Law

Sphere of Law

Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

1.9 /10
$0.22
Sphere of Reason

Sphere of Reason

Enchantment

If a blue source would deal damage to you, prevent 2 of that damage.

0.9 /10
$0.18
Sphere of Truth

Sphere of Truth

Enchantment

If a white source would deal damage to you, prevent 2 of that damage.

0.9 /10
$0.17
Static Net

Static Net

Enchantment

When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

4.8 /10
$0.02
The Birth of Meletis

The Birth of Meletis

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.

8.3 /10
$0.16
We Ride at Dawn

We Ride at Dawn

Enchantment

Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

2.9 /10
$0.52
WellLaid Plans

Well-Laid Plans

Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

3 /10
$0.29
Abiding Grace

Abiding Grace

Enchantment

At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.

7.4 /10
$0.10
Aurification

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.

5.9 /10
$3.65
Aven Shrine

Aven Shrine

Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

1.1 /10
$0.35
Bat Colony

Bat Colony

Enchantment

When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.

1.5 /10
$0.02
Circle of Confinement

Circle of Confinement

Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

2.9 /10
$0.05
Circle of Solace

Circle of Solace

Enchantment

As Circle of Solace enters the battlefield, choose a creature type.
: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

0.9 /10
$0.28
Cold Snap

Cold Snap

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.

0.3 /10
$0.17
Conclave Tribunal

Conclave Tribunal

Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

7.7 /10
$0.11
Conclaves Blessing

Conclave's Blessing

Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.

4.1 /10
$0.21
Dawn of Hope

Dawn of Hope

Enchantment

Whenever you gain life, you may pay . If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.

9.4 /10
$0.17
Daxos Blessed by the Sun

Daxos, Blessed by the Sun

Legendary Enchantment Creature — Demigod (2/0)

Daxos's toughness is equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters the battlefield or dies, you gain 1 life.

9.5 /10
$0.11
Divine Presence

Divine Presence

Enchantment

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

3.7 /10
$1.38
Eland Umbra

Eland Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

7.1 /10
$0.29
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