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Cards similar to Puncturing Light (400)

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Calamitys Wake

Calamity's Wake

Instant

Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.

7.9 /10
$0.09
Call to Glory

Call to Glory

Instant

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

5.8 /10
$0.27
Candles Glow

Candles' Glow

Instant — Arcane

Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

1.8 /10
$0.15
Celestial Purge

Celestial Purge

Instant

Exile target black or red permanent.

3.3 /10
$0.19
Dauntless Unity

Dauntless Unity

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.

2.6 /10
$0.02
Disempower

Disempower

Instant

Put target artifact or enchantment on top of its owner's library.

1.7 /10
$0.07
Everybody Lives

Everybody Lives!

Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

8.6 /10
$9.49
Forfend

Forfend

Instant

Prevent all damage that would be dealt to creatures this turn.

1.8 /10
$0.07
Gilded Light

Gilded Light

Instant

You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)

4.8 /10
$0.04
Glorious Charge

Glorious Charge

Instant

Creatures you control get +1/+1 until end of turn.

2.1 /10
$0.10
Grand Crescendo

Grand Crescendo

Instant

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

9.4 /10
~$10
Hallowed Moonlight

Hallowed Moonlight

Instant

Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.

4.2 /10
$2.54
Hold at Bay

Hold at Bay

Instant

Prevent the next 7 damage that would be dealt to any target this turn.

1.9 /10
$0.02
Honor the Fallen

Honor the Fallen

Instant

Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.

3.3 /10
$0.86
Honorable Passage

Honorable Passage

Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

2.4 /10
$0.20
Illumination

Illumination

Instant

Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.

4.4 /10
$0.86
In Oketras Name

In Oketra's Name

Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

2.6 /10
$0.02
Kjeldoran War Cry

Kjeldoran War Cry

Instant

Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.

0.1 /10
$0.16
Life Burst

Life Burst

Instant

Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.

0.4 /10
$0.16
Lost to Legend

Lost to Legend

Instant

Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)

6.7 /10
$0.06
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