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Cards similar to Rampant Growth (400)

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Visions of Dominance

Visions of Dominance

Sorcery

Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.3 /10
$0.88
Viviens Invocation

Vivien's Invocation

Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

4 /10
$0.08
Abundant Harvest

Abundant Harvest

Sorcery

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

8.3 /10
$0.05
Adventurous Impulse

Adventurous Impulse

Sorcery

Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.7 /10
$0.01
Altar of Bhaal  Bone Offering

Altar of Bhaal // Bone Offering

Artifact // Sorcery — Adventure

, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Bone Offering

Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)

8.1 /10
$0.11
Ancient Stirrings

Ancient Stirrings

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

5.3 /10
$0.27
Aquatic Alchemist  Bubble Up

Aquatic Alchemist // Bubble Up

Creature — Elemental // Sorcery — Adventure (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Bubble Up

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

5.4 /10
$0.01
Art Appreciation

Art Appreciation

Sorcery

Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.

0 /10
$0.02
Beacon of Creation

Beacon of Creation

Sorcery

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

6.9 /10
$7.04
Black Suns Zenith

Black Sun's Zenith

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

9.2 /10
$0.24
Boiling Earth

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

6.5 /10
$0.08
Bring to Light

Bring to Light

Sorcery

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

8.8 /10
$0.50
Callous SellSword  Burn Together

Callous Sell-Sword // Burn Together

Creature — Human Soldier // Sorcery — Adventure (2/2)

Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.

Burn Together

Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

5.2 /10
$0.05
Calming Verse

Calming Verse

Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

5.7 /10
$0.32
Cant Stay Away

Can't Stay Away

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5 /10
$0.15
Commune with Dinosaurs

Commune with Dinosaurs

Sorcery

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.4 /10
$0.18
Commune with Spirits

Commune with Spirits

Sorcery

Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

6.3 /10
$0.06
Contingency Plan

Contingency Plan

Sorcery

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

6.3 /10
$0.07
Culmination of Studies

Culmination of Studies

Sorcery

Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.

5.6 /10
$0.12
Divine Gambit

Divine Gambit

Sorcery

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

5.6 /10
$0.06
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