Instant
Exile target attacking creature.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Silence, exile up to two target attacking creatures.
Instant
Return target permanent to its owner's hand.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
Instant
Spree (Choose one or more additional costs.)
+ — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ — Change the target of target spell or ability with a single target.
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant — Trap
If an opponent cast a blue spell this turn, you may pay rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.
Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.
Instant — Arcane
Switch target creature's power and toughness until end of turn.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Instant
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.
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