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Cards similar to Root Cage (400)

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Pattern of Rebirth

Pattern of Rebirth

Enchantment — Aura

Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

8.6 /10
$4.43
Planeswalkers Favor

Planeswalker's Favor

Enchantment

: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.

1.3 /10
$0.42
Power Surge

Power Surge

Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

6.3 /10
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Preferred Selection

Preferred Selection

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay . If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.

1.4 /10
$0.55
Psychic Surgery

Psychic Surgery

Enchantment

Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.

6 /10
$0.36
Raised by Giants

Raised by Giants

Legendary Enchantment — Background

Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.

8.4 /10
$0.11
Revelation

Revelation

World Enchantment

Players play with their hands revealed.

3.1 /10
~$26
Rites of Flourishing

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.

9.4 /10
$3.39
Sentinels Mark

Sentinel's Mark

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

5.1 /10
$0.07
Serra Bestiary

Serra Bestiary

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay .
Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.

0.2 /10
$0.15
Sorry

Sorry

Enchantment

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.
Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.

10 /10
$0.25
Soul Echo

Soul Echo

Enchantment

Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

2.6 /10
$0.94
Spectral Cloak

Spectral Cloak

Enchantment — Aura

Enchant creature
Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

0.7 /10
$3.81
Spelunking

Spelunking

Enchantment

When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter the battlefield untapped.

9 /10
$1.61
Spirit Bonds

Spirit Bonds

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

7.4 /10
$0.44
Surging Might

Surging Might

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

0.1 /10
$0.10
Symbiotic Deployment

Symbiotic Deployment

Enchantment

Skip your draw step.
, Tap two untapped creatures you control: Draw a card.

3.5 /10
$0.42
The Weatherseed Treaty

The Weatherseed Treaty

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

8.1 /10
$0.08
The World Spell

The World Spell

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Put up to two non-Saga permanent cards from your hand onto the battlefield.

7.4 /10
$0.47
Thran Vigil

Thran Vigil

Enchantment

Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.

7.5 /10
$0.06
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