Creature — Vedalken Wizard (2/2)
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Return Crystal Seer to its owner's hand.
Creature — Bird Wizard (3/3)
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Creature — Spirit Cleric (3/2)
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
Creature — Human Wizard (3/4)
, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays .
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.
Creature — Djinn (2/7)
Flying
: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Creature — Yeti Mutant (3/3)
Whenever Drelnoch becomes blocked, you may draw two cards.
Legendary Creature — Human Knight (3/3)
Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.
Legendary Creature — Merfolk Noble (1/3)
, : Gain control of target legendary permanent. (This effect lasts indefinitely.)
Creature — Spirit (2/3)
, : Target creature can't be blocked this turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Artifact Creature — Vedalken Knight (4/4)
Flying
, : Destroy target creature or enchantment.
: Untap Ethersworn Adjudicator.
Artifact Creature — Faerie Artificer (2/2)
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Zombie Wizard (1/2)
: You may tap or untap another target permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Beast (2/2)
Flying
: Fledgling Mawcor deals 1 damage to any target.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Crab (3/3)
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Shark (4/4)
Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
Creature — Phyrexian Wizard (2/5)
When Gitaxian Anatomist enters the battlefield, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Naga Wizard (2/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Legendary Creature — Human Wizard (2/4)
Flying
: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted.
, : Destroy all Auras attached to Hakim.
Creature — Serpent (5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
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