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Cards similar to Rouse the Mob (400)

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Banners Raised

Banners Raised

Instant

Creatures you control get +1/+0 until end of turn.

3.2 /10
$0.03
Chaos Charm

Chaos Charm

Instant

Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.

2.9 /10
$0.14
Crimson Wisps

Crimson Wisps

Instant

Target creature becomes red and gains haste until end of turn.
Draw a card.

9.1 /10
$5.00
Dinosaur Stampede

Dinosaur Stampede

Instant

Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

6 /10
$0.12
Expedite

Expedite

Instant

Target creature gains haste until end of turn.
Draw a card.

9.6 /10
$0.15
Fall of the Titans

Fall of the Titans

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Fall of the Titans deals X damage to each of up to two targets.

7.1 /10
$0.28
Felonious Rage

Felonious Rage

Instant

Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.

3.3 /10
$0.05
Fever Charm

Fever Charm

Instant

Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.

2.7 /10
$0.15
Heightened Reflexes

Heightened Reflexes

Instant

Target creature gets +1/+0 until end of turn. Put a first strike counter on it.

4.6 /10
$0.04
Monstrous Rage

Monstrous Rage

Instant

Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

7 /10
$3.04
Polymorphous Rush

Polymorphous Rush

Instant

Strive — This spell costs more to cast for each target beyond the first.
Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.

4.1 /10
$0.18
Samuts Sprint

Samut's Sprint

Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

7.7 /10
$0.09
Unnatural Speed

Unnatural Speed

Instant — Arcane

Target creature gains haste until end of turn.

2.6 /10
$0.06
Volcanic Rush

Volcanic Rush

Instant

Attacking creatures get +2/+0 and gain trample until end of turn.

2.5 /10
$0.02
About Face

About Face

Instant

Switch target creature's power and toughness until end of turn.

2.3 /10
$0.13
Balduvian Rage

Balduvian Rage

Instant

Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

7.4 /10
$0.09
Brute Force

Brute Force

Instant

Target creature gets +3/+3 until end of turn.

8.4 /10
$0.18
Bull Rush

Bull Rush

Instant

Target creature gets +2/+0 until end of turn.

2 /10
$0.04
Desperate Stand

Desperate Stand

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

2.7 /10
$0.08
Devouring Rage

Devouring Rage

Instant — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.

2.1 /10
$0.09
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